A game (in development) featuring a lobster and a very, very big tower.
Webcomic about revolution and stories. The knight is pushed around by the thread of fate, in a dance of his own accord.
halfway between a blog and an unorganized list of notes and thoughts.
I enjoy interviewing people. Here are some interviews I did in the past, with more coming as the future shifts to behind.
A long written work about war, time, and forgetting. Many characters and times follow each other with little continuity or importance, weaving a dense tapestry of chaos.
Page featuring art. May load slowly.
A framing for a roleplaying system centered around time and space manipulation with minimum rules. Features small plastic trinkets, random effect rolls at the end of every action, and a chance to undo everything at any point.
Collection of writings done over the years.